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Death by degrees controls
Death by degrees controls












Game flow also takes a hit due to unrefined load times. The flow of the game is somewhat ruined when you have to use heal or power-up items, something that we've found ourselves doing quite often early on. This is somewhat annoying because the menu system is slow and unresponsive, pausing to load images of items each time you move the selection cursor. Specifically, in order to use items, you have to go into the game's menu system. It can take a bit of getting used to, and even after four hours of playtime, we're still not fully adapted.Įven with all the buttons, there are some features missing from Nina's control-set. In addition to using the right analogue stick for standard fighting moves, you make use of every other button on the controller for everything from grabbing an enemy to picking up items from the ground. This is truly a game that makes use of everything the Dual Shock has to offer. About four hours in, and we've got lots of complaints, some old and some new.Īs we hinted at in previous writeups, one of the most worrisome areas about the game is its complex control scheme. "Quality" is, perhaps, not the best word to describe Nina's new adventure.

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We were sure to pick up Death By Degrees alongside the numerous other releases from the last Thursday of January, and spent the weekend putting in some quality time with the title. Namco's big Tekken action/adventure spinoff featuring Nina Williams as its main character arrived to Japan last week, a couple of weeks prior to its expected stateside release.














Death by degrees controls